AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on iOS in Bulgaria for Q2 2022
An overview of the performance of the top 5 entertainment mascot games on iOS in Bulgaria during the second quarter of 2022, including weekly downloads, revenue, and active user trends.
In Q2 2022, entertainment mascot games on iOS in Bulgaria showed varied performance metrics, with notable trends in weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a detailed look at how these top 5 games fared during this period.
Angry Birds Dream Blast by Rovio Entertainment Oyj saw a steady weekly revenue stream, peaking at approximately $138 in late March and maintaining an average around $100 for most of the quarter. Weekly downloads fluctuated significantly, starting at 47 and dropping to single digits for most weeks. The game maintained a stable base of weekly active users, hovering between 500 and 600.
Angry Birds Match 3, also from Rovio Entertainment Oyj, had a more modest revenue performance, with peaks of $73 in early June and $56 in late June. Weekly downloads were minimal, rarely exceeding single digits. Data for active users was not provided for this game.
Sonic Forces PvP Racing Battle from SEGA experienced a diverse range in weekly revenue, peaking at $61 in mid-May and showing a significant drop to as low as $2 in early June. Weekly downloads started strong with a peak of 540 in mid-April but gradually decreased to around 90 by the end of June. The game saw a peak in weekly active users at 1.5K in late April, which then declined to around 650 by the end of the quarter.
Sonic Dash: Fun Endless Runner, another title from SEGA, showed consistent revenue performance, peaking at $54 in late April and maintaining around $15 towards the end of June. Weekly downloads varied, with highs of 357 in mid-April and lows around 120 in mid-June. The game maintained a strong active user base, peaking at nearly 3K in mid-April and stabilizing around 2.2K by the end of June.
MY LITTLE PONY: MAGIC PRINCESS by Gameloft had a relatively stable revenue, with minor peaks at $33 in late March and early May. Weekly downloads were modest, peaking at 31 in early May. Active users for this game were consistent, ranging from 49 to 70 throughout the quarter.
For more insights into the performance of these games and others, visit Sensor Tower.